AI Insights · Timothy · June 2021
Top 5 Slime Games on iOS in Romania for Q2 2021
Discover the performance of the top 5 slime games on iOS in Romania during the second quarter of 2021, including trends in downloads, revenue, and active users.
In the second quarter of 2021, the slime game category on iOS in Romania showcased a variety of trends in downloads, revenue, and active user statistics. Here's a detailed look at the performance of the top 5 slime games, derived from Sensor Tower's data.
Slime Simulator Fluid Games by Marrisa Wei experienced a decline in weekly downloads, starting from approximately 1.4K at the end of March and dropping to single digits by the end of June. Weekly revenue followed a similar downward trend, peaking around $621 in late March and decreasing to $133 by late June. Active users also saw a steady decline from 1.3K to 577 over the same period.
Magic Slime: Antistress & ASMR from Finger Art Games had a more fluctuating performance. Weekly revenue increased from $14 at the end of March to a high of $195 in late April, before stabilizing around $130 by the end of June. Downloads peaked at 658 in mid-April but saw a decline to zero by the end of June. Active users followed a similar pattern, peaking at 469 in mid-April and dropping to 47 by the end of June.
Goo: Slime simulator, ASMR by Exomind LTD showed consistent performance in weekly downloads, ranging from 142 in late March to 473 in mid-June, before settling around 254 by the end of June. Weekly revenue varied, reaching a high of $92 in mid-June. Active users saw an increase from 162 to 354 mid-quarter, before decreasing to 258 by the end of June.
Jelly: Slime simulator, ASMR from Index Zero had minimal weekly downloads, peaking at 16 in mid-April but mostly remaining in single digits. Revenue was similarly low, with slight increases, reaching a maximum of $34 by the end of May. Active users remained relatively stable, fluctuating between 33 and 44 throughout the quarter.
World of Slime Simulator Games by Solid Apps INC saw modest weekly downloads, peaking at 58 in mid-April, and maintaining around 25 by the end of June. Revenue showed minor fluctuations, peaking at $46 in late May. Active users decreased from 134 in late March to 77 by the end of June.
For more detailed insights and data, visit Sensor Tower.